Hence you should not use Ep2 materials and models unless you know all your players will have it, but you can safely use CS:S stuff if you want.įrom this point on, you can make a map as any other. Note that TTT requires CS:S, but does not (by default) require Episode 2. It will add all TTT weapons (entities start with weapon_zm_* or weapon_ttt_*), ammo, and special entities (which start with ttt_*) to the entity list. If Garry’s Mod is in the list of configurations, that’s good too of course.Īs stated above TTT has an FGD that you can add in your Hammer options.
Garry’s Mod runs on the Orange Box version of the engine, so you will probably want to select Episode 2 in the Source SDK launcher, so that you get the new version of Hammer etc. There you can also find the mapexamples directory that contains the example VMF files. If you find your Gmod directory, you can open \garrysmod\gamemodes\terrortown\ which will contain ttt.fgd. TTT includes an FGD file you will need, and a couple of simple example maps showing how certain entities can be used.
You can find guides about Hammer basics elsewhere, this page will only cover TTT-specific stuff and assumes some Hammer familiarity. Maps for Source engine games like Gmod, and therefore also TTT maps, are made using the Hammer map editor.
Configuring the game for testing by yourself.